![pokemon fire red randomizer seeds pokemon fire red randomizer seeds](https://www.thelostgamer.com/wp-content/uploads/2021/08/Pokemon-Fire-Red.jpg)
I felt the only way I could beat that trainer was to use Guillotine. Damn Registeel has Spore! I doubt the accuracy of that was changed. Kirlia got busy at first, but Beldum was the MVP, didn't use Guillotine by the way. I beat him easily, I was a wee bit overleveled, Beldum was level 12, compared to his level 9 Pokemon.
The accuracy is 20, I think OHKO moves are originally 30 in accuracy.Īfter losing to Brock's gym trainer, who had a Charizard and Registeel, I took on my rival on Route 22. Yeah, this is my spam move since the PP is 20. On the second try, Guillotine took it out. I lost against the Mew-using Bug Catcher for example. I lost a few times, by the way, I'm just not making note of it. The final Bug Catcher in Viridian Forest has a level 9 Mew, just pleasant. I'm finding that with going in blind, not knowing how stats are spread within Pokemon, neutral natures are more desirable because then there's no risk of getting a bad one that negatively affects the wrong stat. I also caught a Ground-type Feebas that seems to be favor Attack. Items on the field are randomized too, found a Mental Herb in Viridian Forest for example. More shenanigans continue, I caught a Seedot that's pure Fighting with the Stench ability and Ice-type Horn Drill. I caught a Kirlia on Route 22, Dark/Ice, Poison Point, and it has Tail Glow! I had to get it. The random encounters aren't limited to pre-evolved forms. My rival chose Bagon, so I was able to win without taking much damage. Guillotine has 20 PP! So I just kept using it until it hits. Yeah, I'm keeping Beldum, Bagon is useless. Bagon, Psychic/Ground, Truant, Fire-type moves: Safeguard, Gust, Pound, and Stomp. Rest, Water Pulse, and Grudge are also in the moveset. Duskull, Psychic-type, White Flute, Huge Power, Normal-type moves. Kinesis, Petal Dance, and Karate Chop are the Poison-type moves, Guillotine is Normal. Beldum is Flying/Rock with a White Flute attached to it, Soundproof, 3 Poison-type moves, and Guillotine. I feel like sharing some info about these, so I'm restarting a few times. The starter choices: Beldum, Bagon, Duskull. Not much more to say, time to get into this. I just hope all evolutions are level-up ones.
![pokemon fire red randomizer seeds pokemon fire red randomizer seeds](https://pokemonlog.com/wp-content/uploads/2021/08/Pokemon-Extreme-Emerald-Randomizer-scaled.jpg)
I'm going to try and play this blind, not using a ROM editor to search stuff up. Pokemon, evolutions, movesets, move power and types, stats, everything. I found this, already randomized, on a ROMhack hosting site, by "SKR." You can easily find this by searching "Fire Red Extreme Randomizer." To put it simply, everything is randomized. Now, here's my request: I'm not having success contacting the person who provided the settings, so, is there anyone who can provide me a rndp file, that have the specific seed/config string above, to use with the Randomizer 1.7.2?įor anyone interested, here's the randomizer error log:Īt .AbstractRomHandler.randomizeTrainerClassNames(AbstractRomHandler.java:2411)Īt .randomize(Randomizer.java:316)Īt .RandomizerGUI$3.run(RandomizerGUI.I didn't randomize this. I thought it could be a randomizer version/ROM incompatibility, but even when I produce a new seed from my own ROM, I get the same error when setting manually.Ĭurious fact: when I used my 'rndp' file (from a new seed I created), instead of filling the seed/config string manually, it worked! Here are the settings I'm trying to use:Ĭonfig String: 172GQMRCgiCAYUBiAEylF0eAh4CCgAACgA9CRcOAAAAAAAACAAyFFBva2Vtb24gUGxhdGludW0gKFUpOopn5uPDOIo= I'm trying to randomize a Pokémon Platinum ROM using the Universal Pokémon Randomizer 1.7.2, with a specific premade seed/config string sent to me from another person. However, when I fill the settings manually and try to save my new ROM, I get the following message: " There was an unhandled exception trying to save your ROM to disk" and an error log.